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Filip Włodarczyk
Filip Włodarczyk
Lookdev | Weapons | Hard Surface
Warsaw, Poland

Summary

Hello! I'm a 3D Artist with 4 years of experience across various industries - from gamedev through AR apps coming to cinematics in one of top CGI studios.

Highly interested in making weapons and FPS games and mainly interested in crafting realistic hard-surface assets. Yet, I am open for other art opportunities given.

Skills

Look DevelopmentShading3D ModelingHard Surface ModelingTexturingWeapon ModelingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
Maya
Maya
Arnold
Arnold
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Unity
Unity
PureRef
PureRef
plasticity
plasticity

Productions

    • Video Game
      Call of Duty: Black Ops 6
    • Year
      2024
    • Role
      Junior Asset Lookdev Artist
    • Company
      Platige Image
    • Video Game
      Call of Duty: Modern Warfare III
    • Year
      2023
    • Role
      Junior Asset Lookdev Artist
    • Company
      Platige Image
    • Video Game
      Stargate: Timekeepers
    • Year
      2024
    • Role
      3D Artist
    • Company
      Gambit Games/Slitherine
    • Video Game
      Aircraft Carrier Survival
    • Year
      2022
    • Role
      3D Artist
    • Company
      Gambit Games/Creative Forge

Experience

  • Junior Asset Lookdev Artist at Platige Image
    Warsaw, PL
    May 2023 - June 2024

    Creating textures and shaders for cinematics projects like:

    * Call of Duty: Modern Warfare III (2023)

    * Call of Duty: Black Ops 6 (2024)

    * one unreleased AAA cinematics project

    Texturing and shading hero weapons for one cinematic shooter project.

  • 3D Graphic Designer at Transition Technologies PSC
    Lodz, PL
    September 2021 - April 2023

    Modeling hard surface objects and importingf them into Unity for AR/VR apps.

  • 3D/Environment Artist at Gambit Games
    Warsaw, PL
    September 2020 - September 2021

    Creating hard surface environment assets for strategy-game titles like:

    * Stargate: Timekeepers (2024)

    * Aircraft Carrier Survival (2022)

    Also worked on other two game projects that are not announced yet.